Main points:
- Overall believable, polished and accurate animations
- Cycled animation that can be smoothly looped
- Set pieces
-Fairly simple rig
Other things to consider:
-Using layered animation (shown in Skyrim)
Some of the technical research I've found:
http://www.peachpit.com/articles/article.aspx?p=22801&seqNum=7 - An article that outlines some important areas in game animation by George Maestri.
http://www.gdcvault.com/play/1016323/Animation-methodology-for-Battlefield - a presentation on the animations used in battlefield 3 that shows how DICE approach there animation pipeline.
http://www.polycount.com/forum/showthread.php?t=97447
– people’s opinions on what’s needed in animation. Some people feel that being
good at general animation is the most important skill. You can then apply this
knowledge to game animation.
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