Saturday 23 November 2013

Approach to animation

I've been looking into what is needed for game animations.
Main points:
- Overall believable, polished and accurate animations
- Cycled animation that can be smoothly looped
- Set pieces

-Fairly simple rig

Other things to consider:
-Using layered animation (shown in Skyrim)

Some of the technical research I've found:

http://www.peachpit.com/articles/article.aspx?p=22801&seqNum=7 - An article that outlines some important areas in game animation by George Maestri.

http://www.gdcvault.com/play/1016323/Animation-methodology-for-Battlefield - a presentation on the animations used in battlefield 3 that shows how DICE approach there animation pipeline.

http://www.polycount.com/forum/showthread.php?t=97447 – people’s opinions on what’s needed in animation. Some people feel that being good at general animation is the most important skill. You can then apply this knowledge to game animation.

No comments:

Post a Comment